// by Xeno
#define THIS_FILE "fn_chalo.sqf"
#include "x_setup.sqf"

_bpbp = backpack player;
if (_bpbp != "" && {_bpbp != "B_Parachute"}) exitWith {
	[vehicle player, (localize "STR_DOM_MISSIONSTRING_1455")] call FUNC(VehicleChat);
};
player addBackpack "B_Parachute";

player action ["EJECT", _this select 0];
